Neuropsychological intervention on working memory training with the video game “Recuérdalo Todo”
Keywords:
working memory, academic performance, video game, cognitive health, pre-kinderganten childrenAbstract
Introduction: intervention method, from a neuropsychological point of view, helps for increasing, giving strategies, and to propose impact changing in learning process and cognitive health of participants. The uses of video games have demonstrated improvements in domain-general skills such as working memory and domain-specific skills as the performance.
Objective: determine the effect of working memory training through the video game "Recuérdalo Todo" on academic performance (mathematics and reading) in Pre-kindergarten and second grade children.
Methods: a quasi-experimental study was conducted during the academic year 2018-2019 in Havana, Cuba. A total of 29 pre-kindergarten children (among them 14 girls) and 27 second graders (including 8 girls) were involved. They were randomly assigned to two groups, an experimental group which received the working memory training sessions through the video game "Recuérdalo Todo") and a control group which not received the training sessions during that period, but after the post-tests were concluded. They were evaluated before and after training with tests of domain-general processes and academic performance.
Results: the training had a positive influence on domain-general processes rather than on academic performance. The effect of this intervention on domain-general processes was medium, which supported its effectiveness.
Conclusions: the video game "Recuérdalo Todo" has a favorable effect on domain - general processes of reading in pre-kindergarten children, as well as in the numerical processing for children of second grade. This working memory intervention provides tools that can contribute to the preparation of teachers in order to optimize the schoolchildren learning process with an impact on their cognitive health.
Downloads
References
2. Baddeley A. Working memory, thought, and action. Oxford University Press; 2007.
3. Rodríguez-Naveiras E, Verche, E, Hernández-Lastiri, P, Montero, R, Borges, A. Differences in working memory between gifted or talented students and community samples: A meta-analysis. Psicothema [Internet]. 2019 [citado 23 Nov 2021]; 31(3):[aproximadamente 8 p.]. Disponible en: http://dx.doi.org/10.7334/psicothema2019.18.
4. Takacs Z, Kassai, R. The efficacy of different interventions to foster children’s executive function skills: A series of Meta-Analyses. Psychological Bulletin [Internet]. 2019 [citado 9 Oct 2021]; 145(7):[aproximadamente 45 p.]. Disponible en: http://dx.doi.org/10.1037/bul0000195.
5. Scionti N, Cavallero M, Zogmaister C, Marzocchi G. Is cognitive training effective for improving executive functions in preschoolers? A systematic review and Meta-Analysis. Frontier in Psychology [Internet]. 2020 [citado 9 Oct 2021]; 10(2812):[aproximadamente 23 p.]. Disponible en: http://dx.doi.org/10.3389/fpsyg.2019.02812.
6. Daubert E, Jaeggi S, Buschkuehl M, Ramani G. Domain-General and Domain-Specific Training to Improve Children´s Numericla Knowledge. University of California; (2014).
7. Builes, JS. Video juegos y memoria: Una revision sistemática [Internet]. Colombia. Facultad de Ciencias Sociales y Humanas, Universidad de Antioquia; 2017 [consultado 20 May 2018]. Disponible en http://hdl.handle.net/10495/14367.
8. Gong D, He H, Ma W, Liu D, Huang M, Dong L,… Yao D. Functional integration between salience and central executive networks: a role for action videogame experience. Neural plasticity [Internet]. 2016 [citado 9 Oct 2021]; 2016:[aproximadamente 9 p.]. Disponible en: https://doi.org/10.1155/2016/9803165
9. Carratalá P. Consumo de videojuegos en niños de 4to y 6to grados, estudiantes en escuelas primarias habaneras. Facultad de Psicología, Universidad de La Habana; (2017).
10. Al-Hmouz H, Abu-Hamour B. Do Executive Functions Differentiate Gifted Children, Children at Risk of LDs, and Average Children? International Journal of Special Education, [Internet]. 2017 [citado 23 Nov 2021]; 32(1):[aproximadamente 27 p.]. Disponible en: https://eric.ed.gov/?id=EJ1237160.pdf
11. Ramani G, Jaeggi S, Daubert E, Buschkuehl M. Domain-Specific and Domain-General Training to Improve Kindergarten Children’s Mathematics. Journal of Numerical Cognition, [Internet]. 2017 [citado 10 Oct 2021]; 3(2):[aproximadamente 27 p.]. Disponible en: http://dx.doi.org/10.5964/jnc.v3i2.31.
12. Korkman M, Kirk U, Kemp S. NEPSY–Second Edition (NEPSY-II). San Antonio TX Harcourt Assessment; 2007.
13. Reynolds C, Kamphaus R. RIST. Reynolds Intellectual Screening Test. Psychological Assessment Resources. Madrid TEA Ediciones; 2013.
14. Sardiñas A. Entrenamiento del Sentido Numérico a través de los videojuegos Dots, Numbers y Letters: un estudio en escolares de la enseñanza primaria. Facultad de Psicología, Universidad de La Habana; 2016.
15. Panesi S, Ferlino L. Using Apps in Formal Education to Improve Executive Functions in Preschoolers [Internet]. España: Universidad Politécnica de Valencia; 2020 [consultado 23 Nov 2021]. Disponible en: https://doi.org/10.4995/INN2019.2019.10117